

Magic
Magic is said to be an important part of religion. It is said that only the holybeasts (Sacaeredosse) of Centrallis are able to control and wield magic.
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Every magical ability has its own colour symbolism.
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Scrying — the ability to use water, crystal, a mirror, fire or another means to see the past, present or future. Often used in fortune telling. Colour symbolism for this ability is silver.
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Divination — the ability to use tarot/oracle cards, pendulum, tea leaves and other means to determine what is going to happen, the best route to take, etc. Often used in fortune telling. Colour symbolism for this ability is "blueberry", which is a lot like ultramarine.
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Spellwork — all magicians are able to cast at least a dozen spells by the time they come of age (turn 21). Some learn from Magisters (tutors) while others teach themselves by trial and error. Spellbooks help, but not every magician can easily obtain them. Colour symbolism for this ability is violet.
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Healing — the use of magic (potions, spells, herbs and sometimes other, unusual means) to heal the mind/body/soul of a fellow creature. Colour symbolism for this ability is maroon.
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Herbalism — the ability to identify and use herbs for a variety of purposes. Most healers use herbs, but not all herbalists are healers. Colour symbolism for this ability is emerald green.
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Mending — the ability to look at a damaged item with a magician's eye, see where the problem is (even when it is a broken cog inside a clock) and repair it with a spell or intent. Colour symbolism for this ability is copper.
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Alchemy — the ability to transform one element into another. A famous alchemist, named Lauryn Goldfinch, once created a pool which could turn anything that touched the water to solid gold. For this reason, colour symbolism for this ability is gold.
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Spirit work — ability to engage and interact with spirits. These may be ghosts or living spirits (these shall be explained in a later post, if anyone would like to know more about them). All ghosts are spirits, but not all spirits are ghosts. The colour for this ability is crimson red.
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Some magicians use colours to tell of other abilities that they also possess, which creatures may want to approach them for. For example:
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Problem solving / logic — not a magical ability, but many magicians are quick problem solvers, able to find solutions that others would overlook. The ability to apply magic to a problem does help, of course. The colour for this is "lightning blue" (electric blue).
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Entertainment — some magicians enjoy putting on shows, be they "magic tricks", fireworks or something that has little to nothing to do with magic at all. Others make things such as magic bangers and other practical joke items for children and the young at heart to use. The colour for this is sulphur yellow.
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Independent magicians exist within the many liberties in Centrallis, but they are outlaws, living secretly. Many of them have grown up in isolation and don't even know that there are others like them.
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